Water tests

Due to a forthcoming water based project we thought we should have a further explore of Chaos Groups Phoenix FD 2.1. Using 3ds Max 2014 a basic set made of very simple geometry was created to act as collision objects for the simulation.

Stream01_BasicRiver

An initial liquid simulation was created quickly to make sure that the water will flow properly.

Stream02_InitialSim

Once the simulation has run a little bit a quick low quality render gives an idea as to how the surface of the water may look.

Stream03_SimRender

The actual landscape set is made.

Stream04_QuickLandscape

The quality of the simulation is increased and foam is added. This allows the liquid to create bubbles as it interacts with the collision objects.

Stream05_FoamAdded

Once the simulation is complete, collision objects can be hidden or made un-renderable.

Stream06_FinalSim

A liquid only render, here you can see the form of the water as it collides with the rocks easier.

Stream08_LiquidOnly

The final render. The foam can be seen in turbulent areas like where the water hits rocks.
A basic refractive VrayMtl has been given to the water.

Stream07_Render

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