We recently purchased Qubicle Constructor by Minddesk – a user friendly voxel editor that can create 3d models from pixel artwork. A bit of down time allowed us to spend some time with the software and figure out a workflow for how we could use it in production.
Initially a 14×18 pixel image of a small robot was created in photoshop using the pencil tool.
Once the pixel artwork is imported in to Qubicle Constructor the pixels are given volume and become voxels within a matrix.
From here Qubicle allows the user to select voxels and extrude them within the matrix. This means the model can be given depth and definition in 3D.
Once the 3D voxel model is completed it can be exported as an .obj and brought in to 3ds max as polygons.
A simple metallic Vray shader is applied to the robot, with a VrayEdgeTex used as a bump node. This creates a round corners effect without having to alter the 3D model in anyway, and keep polygons down.
Like any other character the model is rigged in CAT and posed.