Making of Space Peregrination Pt 1

The original Space Peregrination was designed as a still promotional image – we had an eye on it for a possible animation piece but initially left it for a while. Once it had eventually been animated we had a bit of fun interpreting what we created in Photoshop through After Effects. We decided it didn’t have to be an exact copy but just to have the original feeling. Part 1 is about the process for the overall look and Part 2 will be the laser effects

Using frame 1 from Scene 01, here is a screen grab from Max

01-Screengrab

The following two shots weren’t used in the end and we just kept the occlusion that was already in the render

03-Clay(not-used) 02-ClayWire(not-used)

Here is the final render prior to any post-production

04-StraightRender

Then we added some depth of field via our z-depth pass using Camera Lens Blur

05-DepthOfField 05b-ZDepth

An overall fine grain was added

06-Noise

Then we added an animated Lens distortion. I added this to give some extra movement within the scene as although most elements are floating and rotating slightly it gave another strange, other-worldly feel

07-LensDistortion

As the frames were rendered with an alpha channel we had no background. The original image just had a black background but I felt we needed some subtle stars plus a glow behind the lower left planet as well as a subtle glow behind our spaceman

08-Background

Over that we added another layer of noise as well as an overlay of dots, as per the original image, with the mode set to colour burn.

09-Dots&Noise

Then a colour burn of some dirt – top left and bottom right of the image with the opacity knocked back to 20% & 30% for each of the two layers.

10-Dirt

At this point I created a new composition to apply the following effects

A good old lens flare! (any excuse…) This was animated throughout…

11-LensFlare

After that a very subtle white glow over the planets

12-WhiteBack

The final finished frame consisted of a duplicate composition that was offset by a couple of pixels in both X& Y with a colour balance hue and saturation change, brightness and contrast tweak, opacity dropped down to 25% with a colour dodge mode. This gave the image a chromatic aberration effect

Below, before the final frame, are the effects before mode and opacity change.

13b-ChromaticAbberation 13-ColorDodge&Offset

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s